The June update for Forza Motorsport 7 is now live. This month’s update includes work on Forza Race Regulations features and ruleset changes, as well as some quality of life improvements and track updates. For more information on the Forza Race Regulations updates for June in the game, check out our full announcement on FM.net.
FORZA RACE REGULATIONS
Fixed an issue where a player gained a track cut penalty when passing another player when both are off track.
Fixed an issue where the “OFF TRACK” notification did not leave HUD while in Test Drive inside the FRR Cycled Production Beta Hopper.
Fixed an issue where, when a player is playing in an FRR-enabled lobby with friction assist enabled, remaining off track incurs zero penalty time.
Fixed an issue where, in an FRR-enabled race, the end-of-race timer was not delayed by the accumulated penalty time if the user in 1st place did not re-enter the track before the finish line after excessive track cuts, DNFing the lobby.
Added icon for “Jump to Manufacturer” inside of Marketplace/Cars menu.
Fixed an issue where track assets would unload in Free Play or in Test Drive during the pre-race as part of the Forza Driver’s Cup campaign.
Fixed an issue where players can edit a locked tune by setting the setup minimum PI restriction higher than the car’s stock PI.
Addressed LOD visibly popping on several tracks, including Bathurst, Indianapolis GP, Sonoma Full, Lime Rock Full, Maple Valley Full, and Nürburgring Full.