Forza Motorsport Xbox Series X|S Render Modes
In Forza Motorsport, players on Xbox Series X can prioritize a combination of resolution, ray tracing or framerate – including ray tracing at 60FPS. Xbox Series S players can choose to prioritize framerate or raytracing.
The first time you play Forza Motorsport on Xbox Series X|S, you will be prompted to select your preferred rendering mode.
Xbox Series X:
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Performance RT – Dynamic 4K at 60FPS with ray traced car mirror reflections with ray traced ambient occlusion in gameplay.
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Quality – Dynamic 4K at 30FPS with ray traced car and track mirror reflections with ray traced ambient occlusion in gameplay.
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Performance – Dynamic 4K at 60FPS.
In cinematics, home space and car theater, all Xbox Series X render modes feature ray traced car and track mirror reflections with ray traced ambient occlusion.
Xbox Series S:
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Performance – Dynamic 1080p at 60FPS
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Quality – Dynamic 1440p at 30FPS
In the home space and car theater, both Xbox Series S render modes feature ray traced car and track mirror reflections with ray traced ambient occlusion.
Our ForzaTech rendering engine is highly scalable and built to showcase the full capabilities of next-gen hardware and technologies. We’ve incorporated techniques like Dynamic Resolution Scaling that allow us to hit our performance targets across different rendering modes on Xbox Series X|S, all while delivering best-in-class racing experiences and visuals.
Rendering Technologies in Forza Motorsport
Reflections
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RT Rough Reflections: Ray tracing technique to render reflections on rougher surfaces.
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RT Mirror Reflections: Ray tracing technique to render reflections on shiny surfaces.
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Planar Reflections: Technique to render reflections on a flat surface.
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SSR: Screen Space Reflections.
Ambient Occlusion
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RTAO: Ray traced full scene Ambient Occlusion.
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GTAO: Ground Truth (screen space) Ambient Occlusion.
Global Illumination
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RTGI: Ray traced full scene Global Illumination.
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Surfel GI: Probe based Global Illumination.
Resolution and Upscaling
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Dynamic Resolution: Rendering at a lower resolution in order to not drop framerate.
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Temporal Upscaling: Technique to use previous frames to create high quality frame upscaling.